ATI’s lack of anti aliasing support for StarCraft II has been well publicized but official responses to the situation were few and far between. We now have what we have been waiting for: clarification.
As some of you may know, in our StarCraft II GPU Comparison we noted that Blizzard will not be including an optional anti aliasing (AA) setting in the retail version of their new game. NVIDIA decided to leap forth into the AA pool right off the bat by including an override option within their Control Panel but the result was a significant performance impact in-game. Nonetheless, the option was there. ATI didn’t follow suit for reasons we will see below.
Before the GPU comparison article went live, we asked ATI for a statement and while we received a “we’re looking into it” at the time, they have since clarified their position. We won’t editorialize here in any way and let you draw your own conclusions.
AMD constantly strives to deliver great gaming experiences for our customers and the upcoming launch of Starcraft II is no exception. Blizzard’s focus on incredible game play for all, means that gamers using ATI Radeon(tm) products can enjoy smooth HD gameplay and industry leading image quality with our current generation of ATI Radeon products as well as many of our past generation cards.
In discussions during the development of StarCraft II, Blizzard indicated that they would not initially include options to set levels of in-game anti-aliasing (“AA”). This meant that support for AA within StarCraft II would only be made possible by including it in the driver, an approach that could significantly impact performance.
Some third party reviews of the Starcraft II beta echo our concerns that AA can cause gameplay impairment. In these reviews, the third parties found that 4x AA led to a reduction in fps rendering at lower screen resolutions, which only became more noticeable at larger resolutions.
After evaluating our options, our engineering team opted not to provide AA support for StarCraft II within the Catalyst Control Center, even though the competition has included AA support in their driver at launch.
We are committed to making AA perform at an acceptable level before we release it to our customers. We will continue to work with Blizzard on this matter and hope to offer our customers an acceptable AA solution at a later date.
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